In Early Access, there are few Abjuration spells available. These hitpoints refresh whenever you cast additional Abjuration spells, recovering twice the spell slot level. This spell works with Arcane Ward, letting you refresh it as a bonus action any number of times.Īrcane Ward: Gain 3 temporary hit points when you cast an Abjuration spell of 1st-level or higher. This sword gives you access to cast Tyr’s Protects ( Shield of Faith) without using a spell slot. Choosing a Githyanki can give you access to the Sword of Justice.You’ll mainly see use out of this subclass when refreshing Mage Armor after a long rest, or buffing a creature’s AC with Shield of Faith. There are a very limited amount of abjuration spells your wizard will cast frequently. The Abjuration school can help your wizard survive to minor a degree. Subclass 2: Abjuration SchoolĪbjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others. Out of the three, Shatter is really the only good option. There are only three spells it gets any effect out of Burning Hands, Thunderwave, and Shatter. This feature looks good in theory, however, with the current level cap and limited spell options, it sees very little use. Allied creatures automatically succeed in their saving throws and take no damage from these Spells. Sculpt Spells: Create pockets of safety within your Evocation Spells. However, you’ll likely find it inferior when compared to the sorcerer. If you want to play an AoE blasting spellcaster, evocation wizard is an option. Those who specialize in this school are known as evokers. Subclass 1: Evocation SchoolĮvocation spells focus elemental energy into powerful attacks and enchantments. Readied spells are very easy to change in Baldur’s Gate 3, you can change them anytime outside of combat by going to the spell menu (‘K’ keyboard shortcut). This gives wizards access to very powerful spells like Guiding Bolt and Healing Word. This is not the case in Baldurs Gate 3, where a wizard can learn a spell from a spell scroll of any class list. In Dungeons and Dragons 5th Edition, wizards can only learn spells from the wizard spell list. The wizard’s strongest advantage over the other spellcasters in Baldur’s Gate 3 is their ability to learn new spells from spell scrolls. These Feats won’t use your intelligence modifier, so don’t pick spells that will rely on a spell modifier. These feats can give you access to spells like Hex, Create Water, Shield of Faith, Bless, Entangle, and Faerie Fire. Most wizards will want to take a +2 increase to intelligence at level 4 when presented with the Feat options.įeat’s worthy of mentioning are Magic Initiate Feats. This section will just be focusing on spells available to learn when leveling up as a wizard. It increases as your wizard level increases and can be used to recover 1st or 2nd-level spell slots. Spell slots always recover when you take a long rest.Īrcane Recovery: This feature gives you a number of points that you can spend to recover used spell slots. At level 3, they unlock two level 2 spell slots in addition to another level 1 spell slot. At level 2, they unlock an additional level 1 spell slot. Wizards have two level 1 spell slots at level 1. The Wizard’s spell list centers around damage, crowd control, and trickery. Spellcasting: Spellcasting is a very powerful feature that a number of classes have, though the spells they have access to depends on the class. However, so far there are only a small number of enemies that use them. Wisdom: Wisdom is a saving throw required to resist some powerful spells that are in the game. Intelligence: There are a few instances and spells that require intelligence saving throws. Both races give you proficiency in Light Armor and Medium Armor, allowing you to be a strength-based melee wizard.
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